Fortunately, both companies plan to support Radeon in Windows at some point, and when the trigger is pulled, it’s going to be a great day.
We’re not aware of Arnold, KeyShot, or V-Ray having any plans to support Radeon in the future, but both Redshift and Octane currently support Radeon on Apple platforms only. Pro cards are particularly special for CAD modeling and viewport-heavy workloads, and a number of such tests can be found in another article. Professional GPUs such as NVIDIA’s Quadro (or not-so-Quadro A-series RTX cards) and AMD’s Radeon Pro series are not included in these render-focused tests, since they perform similarly in rendering as the gaming counterparts. For CUDA/OptiX-only renderers, we’re going to tackle (on the next page) Arnold, KeyShot, Redshift, Octane, and V-Ray. That includes Blender, Radeon ProRender (used in Blender), as well as LuxCoreRender. This article will include rendering performance for eight renderers, three of which will run on Radeon. If you’re after gaming performance, we’ve already taken care of that, for both ultrawide and 4K resolutions. It’s been quite a while since we’ve last taken a deep-dive look at GPU rendering performance, so with NVIDIA’s GeForce RTX 3080 Ti and 3070 Ti having been recently released, now seems like a good time to get caught up.